Figure Studies (2021)

Art Series Sculpted in Virtual Space

Using gesture controls in virtual reality, these figures replicate physical materials through the rendering process. The conflict between virtual space and physical controls used to sculpt these figures selectively emphasizes and removes digital artifacts created through these digital processes. All images rendered in real-time. Interactive viewer for these models can be seen below.

Software Used: Medium by Adobe, Substance Painter, Zbrush, Marmoset Toolbag

Interactive Viewer:


© Brian Beams 2024
Using Format